Hey guys first know this this are realm of archery which ellis uses
Since archery is a distinct combat style focusing on precision, agility, and ranged attacks, it should have its own progression system. Here’s a structured Archery Realm System for your story, aligned with other weapon paths like swords and spears.
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Path of the Bow (Archery Realms):
1. Hawk Realm – Basic archery techniques, improved accuracy.
2. Wind Realm – Enhanced arrow speed, ability to shoot while moving.
3. Storm Realm – Multiple arrow shots, enhanced agility, and prediction skills.
4. Phantom Realm – Stealth-based archery, silent and undetectable shots.
5. Eagle Realm – Extreme precision, hitting moving targets miles away.
6. Starshot Realm – Arrows infused with elemental force, capable of bending trajectory.
7. Celestial Archer Realm – Arrows become almost undodgeable, piercing magical defenses.
8. Eternal Bow Realm – The pinnacle of archery, arrows bend space and time, capable of striking past, present, and future enemies.
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Comparison with Other Weapon Paths:
Sword Realm: Close combat mastery (Iron → Sovereign → Celestial → Eternal).
Spear Realm: Balance between offense and defense (Stone → War God → Void → Eternal Spear).
Archery Realm: Precision and adaptability (Hawk → Celestial Archer → Eternal Bow).
This system allows archers to progress from basic shooting skills to legendary, reality-defying marksmanship.
Ellis Runestone, as a Phantom Realm Archer, would be deadly in stealth and long-range sniping but not yet at the level of bending space-time like an Eternal Bow
Got it! I’ll integrate this directly into Chapter 7, keeping everything intact while Phany blending in the academy council discussion about the major figures. The battle will still be narrated by Valen, but I’ll weave in the instructors’ observations to show how the academy is analyzing the war from above.
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Chapter 7 – Scattered Pieces: The First War Moves
Narrated by Valen Veridian
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The battlefield was set. The moment the instructor announced the Faction War Simulation, the weak panicked while the strong sharpened their gazes. But the real battle had already begun before the first clash of blades—it began the moment the teams were formed.
I looked around. None of the noble heirs I intended to ally with in the future were on my side. A deliberate move by the instructors.
I smirked. Smart. They want us to adapt, not rely on pre-made alliances.
A quick glance confirmed it—Marcus was also placed on a separate team, along with every major contender.
The Temporary Team Leaders:
Valen Veridian (Cunning & Manipulation)
Marcus Alderwood (Tactics & Resilience)
Lucian Caelum (Speed & Aggression)
Siegfried Dragunov (Brute Force & Recklessness)
Galahad Vortigern (Honor & Defense)
Selene Evernight (Deception & Ambushes)
Cyril Morvan (Schemes & Diplomacy)
Seraphina Lysander (Support & Healing)
Ellis Runestone (Precision & Stealth)
Michael Ollivier (Strategy & Speed)
All of them stood at Mid Fourth Realm, with only Marcus and me standing above at High Fourth Realm.
The war had already begun.
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Academy Council Chamber – Instructor Discussion
Above the battlefield, in the Academy’s Observation Hall, the instructors gathered. A holographic projection of the battlefield floated before them, tracking each faction’s movements.
Instructor Aldric leaned forward, eyes sharp. “They’ve split apart exactly as we expected.”
The Headmaster nodded. “A necessary test. If we let them form early alliances, they would dominate too quickly.”
Kael, the magic instructor, gestured at the display. “Let’s go over the key figures.”
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The Sword Masters
Valen Veridian – Phantom Realm (Fourth Realm of Swords)
Abilities: Mastery over war and death. Unmatched in close combat.
Blessings: Ares (War) & Thanatos (Death).
Advantage: Overwhelming battle presence, capable of leading armies.
Marcus Alderwood – Phantom Realm (Fourth Realm of Swords)
Abilities: His sword can cut through illusions and reveal truth.
Blessings: Lucifer (Rebellion) & Goddess of Light.
Advantage: Counters deception, disrupts enemy tactics.
Aldric frowned. “Both Valen and Marcus are High Fourth Realm. That already puts them above the rest.”
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The Spear Masters
Siegfried Dragunov – Storm Spear Realm (Fourth Realm of Spears)
Abilities: Unmatched destructive spear techniques.
Blessings: Dragon Slayer (Fire & Strength).
Advantage: Devastating charges, battlefield dominance.
Galahad Vortigern – Storm Spear (Fourth Realm of Spears)
Abilities: Wields a colossal greatshield, making him an unbreakable wall.
Blessings: Archangel Michael (Holy War).
Advantage: Impenetrable defense, tactical battlefield control.
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The Mages
Selene Evernight Archmage Realm (Fourth Realm of Magic, Shadow Variant)
Abilities: Controls shadows, can vanish at will, and creates illusions.
Blessings: Shadow Empress (Stealth & Illusion).
Advantage: Untrackable, manipulates perception.
Seraphina Lysander – Archmage Realm (Fourth Realm of Magic, Holy Variant)
Abilities: Healing, purification, and divine barriers.
Blessings: Goddess of Light (Holy Magic & Purification).
Advantage: Counters dark magic, supports allies.
Vesper Albrecht – Archmage Realm (Fourth Realm of Magic, Alchemy Variant)
Abilities: Alters substances, creates potions, and manipulates battlefield conditions.
Blessings: Philosopher’s Gift (Alchemy & Transmutation).
Advantage: Resourcefulness—can adapt to any scenario.
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The Tactical Figures
Cyril Morvan – Archmage Realm (Fourth Realm of Schemes & Manipulation)
Abilities: Controls trade and negotiates alliances mid-battle.
Blessings: Merchant King (Wealth & Schemes).
Advantage: Can bribe, blackmail, or manipulate enemies.
Michael Ollivier – Archmage Realm (Fourth Realm of Strategy & Speed)
Abilities: Superhuman tactical processing speed.
Blessings: Hermes (Tactics & Speed).
Advantage: Unrivaled in command and positioning.
Ellis Runestone – Phantom Realm (Fourth Realm of Archery)
Abilities: Extreme precision. Can hit moving targets from miles away.
Blessings: Artemis (Archery & Precision).
Advantage: Controls battlefield from afar.
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The First Strategies Unfold
Back on the battlefield, the war began to take shape.
I turned to my assigned group. Four unfamiliar faces. Three boys, one girl—none of them remarkable in power.
"Alright," I said, my voice calm but firm. "We’re not fighting first. If we attack, we make enemies early. Our goal is simple—claim a base and wait."
One of the boys scoffed. "That’s cowardly."
I sighed. "It’s called strategy. We let others weaken themselves first."
He hesitated but nodded. The moment we reached a small fort in the southern region, I let my team secure the territory.
3 Points secured.
That was enough—for now.
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Meanwhile – The Other Leaders Move
Marcus Alderwood’s Team
Marcus stood in front of his own group, arms crossed.
"We hold the line," he stated. "No reckless fights. We’ll build fortifications and force others to waste energy attacking us."
One of his teammates frowned. "But shouldn’t we attack first?"
Marcus shook his head. "Early fights make early enemies. If we play the long game, we control the battlefield."
His team nodded reluctantly, beginning to fortify their territory.
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Siegfried Dragunov’s Team
"Hahahaha! Forget defense, we’re attacking!" Siegfried roared. His flames burned around him as he pointed forward. "Let’s crush the weak and take their points!"
Within minutes, Siegfried’s faction had already attacked another team.
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Galahad Vortigern’s Team
Galahad stood like a fortress, his greatsword resting on his shoulder.
"We will not be the aggressors," he declared. "But if someone comes for us, we will show them the might of House Vortigern."
His team took up defensive positions, waiting for challengers.
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Lucian Caelum’s Team
Lucian smirked, arms crossed. "Speed. We move fast, take a base, and then strike."
His teammates followed as he claimed a watchtower—giving him a perfect vantage point over the battlefield.
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The Real War Begins
I watched from my fort, observing the battlefield. One by one, factions started falling.
Then, I smirked.
"Alright," I finally said. "Now… we move."
And the real war began.
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End of Chapter 7
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