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Arc 2 Q&A and Theta-3 Stats

  Rhea Jax

  Rank: Staff Sergeant

  Tier: 2

  Level: 13

  Class: Shock Leader

  Stats

  


      
  • PHY: 9

      


  •   
  • AGI: 10

      


  •   
  • COG: 14

      


  •   
  • RES: 13

      


  •   
  • AP: 9


  •   


  Traits

  Combat Intuition:

  Subconscious “danger sense.” Aurora feeds her micro-cues and pattern recognition, giving her an internal nudge when ambush, traps, or catastrophic shifts are about to happen. Feels like gut instinct, not a HUD popup.

  Anchor:

  Passive aura on nearby squadmates: as long as Jax herself isn’t panicking, allies within range get a subtle boost to RES (stress resistance), making it harder for them to freeze or mentally spiral under fire.

  Shock Tactician:

  Aurora recognizes her as an optimized shock-squad commander. Faster real-time threat assessment, better lane assignment and push/hold decisions, especially in close-quarters boarding ops.

  Skills

  Breach Order (R1–R3):

  Short burst to squad’s breaching performance—entry speed, recoil handling, flinch resistance during the initial crash through a doorway or hull cut.

  R1: Standard squad buff, moderate AP cost.

  R2: Stronger effect, higher AP cost (unlocked by experience).

  R3: Max potency, used sparingly in truly critical breaches.

  Overwatch (R1–R3):

  Temporarily boosts rate of fire and suppression for the squad at the cost of some long-range precision. AP cost scales with rank used.

  Hold the Line (R1–R3)

  Designate a location. Squad members holding that position receive increased resistance to pushback (physical or morale), better accuracy when braced, and improved staying power under heavy fire.

  Kenji Tanaka

  Rank: Lance Corporal

  Tier: 1

  Level: 5

  Class: Heavy Assault (Shock Outfit)

  Stats

  


      
  • PHY: 10

      


  •   
  • AGI: 4

      


  •   
  • COG: 6

      


  •   
  • RES: 8

      


  •   
  • AP: 6

      


  •   


  Trait

  Pain Conditioning

  You might be reading a stolen copy. Visit Royal Road for the authentic version.

  Years of punishment and conditioning. When he takes damage that should drop him, he can stay upright and functional for a few seconds longer. Still gets injured, still needs treatment, but he has a brief “push through” window instead of collapsing immediately.

  Skills

  Shield Anchor (R1–R2)

  When braced, Tanaka becomes extremely hard to move. Explosions, recoil, kinetic impacts shove him less, letting him act as a physical anchor point for the squad.

  R1: Normal anchor stance, standard AP cost.

  R2: Stronger resistance and better stability for a short time, higher AP cost.

  Bulwark Advance (R1–R2)

  Controlled advance with shield up. Grants him extra resistance while moving forward and improves cover for whoever stacks directly behind him.

  R1: Solid, sustainable advance.

  R2: Short, high-intensity push when they absolutely need to cross a lethal gap.

  Talia Navarro

  Rank: Private First Class

  Tier: 1

  Level: 3

  Class: Rifleman (Shock Outfit)

  Stats

  


      
  • PHY: 7

      


  •   
  • AGI: 8

      


  •   
  • COG: 5

      


  •   
  • RES: 6

      


  •   
  • AP: 5

      


  •   


  Trait

  Quickdraw

  Swapping between primary and secondary weapons is faster, smoother, and less error-prone. Greatly reduces the delay when transitioning from rifle to sidearm.

  Skills

  Controlled Burst (R1)

  Short, tight bursts with reduced spread and better recoil control.

  Fire Discipline (R1) - Passive

  While facing multiple threats, Navarro is able to maintain concentration on priority targets. Dampens the effects of suppression. Slight increase in target acquisition capabilities.

  Eden Vos

  Rank: Corporal

  Tier: 1

  Level: 6

  Class: Tech Specialist (Shock Outfit)

  Stats

  


      
  • PHY: 4

      


  •   
  • AGI: 5

      


  •   
  • COG: 10

      


  •   
  • RES: 6

      


  •   
  • AP: 9

      


  •   


  Trait

  Technical Savant

  Faster understanding of foreign systems. Reduced time and error rate when hacking, bypassing locks, reading unknown UI, or coercing hostile software/hardware.

  Skills

  Rapid Override (R1–R2)

  Short burst of focused hacking speed and precision. Lets him crack doors, lockdowns, or control nodes faster.

  R1: Standard hack boost.

  R2: Higher-intensity override for critical situations, with higher AP cost.

  Ghost Ping (R1–R2)

  Sends deceptive signals/spoofed signatures into local sensor networks. Dummy packets cause confusion in hostile sensory systems.

  R1: Basic spoofing (false contacts, mis-timing).

  R2: Cleaner, more convincing illusions that take more AP.

  Wasp Drone (R1)

  Unarmed recon micro-drone. Good for scouting corners, vents, or rooms before entry. Feeds visuals and simplified sensor data back to the user. Requires periodic AP pings to stay active.

  Hornet Drone (R1)

  Armed micro-drone with a small-caliber weapon and limited ammunition. Used for short bursts of covering fire or suppression.

  Kaden Mercer

  Rank: Private First Class

  Tier: 1

  Level: 3

  Class: Combat Medic (Shock Outfit)

  Stats

  


      
  • PHY: 6

      


  •   
  • AGI: 5

      


  •   
  • COG: 7

      


  •   
  • RES: 7

      


  •   
  • AP: 6

      


  •   


  Trait

  Trauma Response

  Under acute stress and proximity to severe injury, fine motor control and procedural recall sharpens instead of degrades. Small RES buff while operating on allies.

  Skills

  Field Stabilize (R1)

  The cardiovascular system of the patient is highlighted and trauma is made more noticeable to the user. The patient receives slight regenerative enhancements.

  Field Mender (R1)

  Passive short-radius aura. Nearby allies receive a small boost to clotting, natural recovery, and general staying power under moderate injury. Does not replace active treatment and won’t save patients from catastrophic wounds; but it raises the regenerative properties slightly for allies around the user.

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