As the plants and creatures come into my aura I can use my [bioengineering] to check on them to see what species they are and traits they have. Since the first creature I saw was the amphibian I inspected that one first.
Level 3
Species: Rainbow cavefibian
Mana: 12/12 Regen: 2 mana per/h
Species traits: [amphibian], [rainbow skin], [extreme metabolism]
Interesting, the Bioengineering skill only lets me see the things that I can manipulate. That would make sense since some kobold herbalists get a trait that lets them see the effects of plants, but only information that’s useful for herbalism. Hmmm, maybe I should get a trait that lets me see more but it not necessarily needed.
[Core Bioengineering] added species traits to species trait library: [amphibian], [rainbow skin], [extremely slow metabolism]
This looks useful I can reuse already found species traits so I need to find more creatures/plants to increase it. But now let’s see what each species trait does of this amphibian.
[amphibian]:
This traits gives the ability to survive both on land and in the water +50% land movement, +50% water movement and the ability to stay in water for a long time.
[rainbow skin]:
This trait gives a scintillating rainbow skin reflecting light in all sorts of colours.
+75% find mate, -30% camouflage
[extremely slow metabolism]:
This trait give the ability to live on an extremely low amount of nutrients.
+500% nutrient usage, -30% mobility
These species traits are to be expected from an aquatic cave creature except for rainbow skin, but that is explained by the lightonium ore. Now lets see what the rest of plant/creatues have in store.
Level 3
Species: snakerat
Mana: 12/12 Regen: 2 mana per/h
Species traits [symbiosis] (snakemoss), [extremely slow metabolism], [cave vision]
Level 1
Species: snakemoss
Mana: 0/0 Regen: 1 mana per/h
Species traits [symbiosis] (snakerat), [extremely slow metabolism], [photosynthesis]
Level 2
Species: firebeetle
Mana: 13/25 Regen: 9 mana per/h
Species traits [extremely slow metabolism], [fire core], [heat resistance]
Level 5
Species: Fire-red kelp
Mana: 5/5 Regen: 5 mana per/h
Species traits [extremely slow metabolism], [Thermosynthesis], [lesser fire affinity]
Level 4
Species: cave root-grove
Mana: 0/0 Regen: 3 mana per/h
Species traits [extremely slow metabolism], [photosynthesis], [rock digging]
Level 1
Species: radiacave moss
Mana: 0/0 Regen: 1 mana per/day
Species traits [extremely slow metabolism], [radiathesis], [radiation resistance]
[Core Bioengineering] added species traits to species trait library: [symbiosis], [cave vision], [photosynthesis], [fire core], [heat resistance], [Thermosynthesis], [lesser fire affinity], [rock digging], [radiathesis] and [radiation resistance].
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It seems that all of the flora and fauna here have [extremely slow metabolism]. That’s reasonable because this cave has no way in or out for nutrients to flow from. This mini biome is fueled by the lightonium’s blue glow for energy. Lets see what the new species traits do.
[symbiosis]:
This trait gives the ability to share traits with another life that also has [symbiosis] (bonded).
shares all other species traits with the bonded lifeform duplicate traits get improved by 1,2 times.
[cave vision]:
This trait gives the ability to see the outlines of a “cave”.
+50% cave vision and the ability to see the walls, floor and roof of a “cave”.
[photosynthesis]:
This trait gives the ability to “eat” light of the visible spectrum.
+25% visible light nutrients
[fire core]:
This trait gives the ability to turn mana into fire
+50% fire form mana
[heat resistance]
This trait gives the ability to resist heat
+100% resistance (heat)
[Thermosynthesis]
This trait gives the ability to “eat” heat
+25% heat nutrients
[lesser fire affinity]
This trait gives an increased amount of affinity to fire
+50% fire affinity (this effect applies to all “fire” traits)
[rock digging]
This trait gives the ability to increase the effectiveness of digging into rock.
+25% rock digging
[radiathesis]
This trait gives the ability to “eat” radiation
+25% radiation nutrients
[radiation resistance]
This trait gives the ability to resist radiation
+100% resistance (radiation)
A lot of basic traits with a few exceptions like the firekelp and radiacave moss. I thought that that moss was just regular cave moss with a weird blue colouration. It seems that the lightonium had more effect on this mini biome than I thought. And that firekelp, almost nothing has an affinity that isn’t hunted for resources or farmed in secret. In the village only the high-shaman has access to a water affinity moss. And only he and his apprentice use it. It is kept secret by most because it can give you a better evolution and traits if you use it or eat it.
I am glad I found this cave because it increases my mana regeneration, not by much though. I still have a -99% production form my trait. Luckily this cave has a decent amount of fauna and flora with a decent mana regen. For every mana they get I would be getting that equal amount of mana, but now I need 100 mana from them to get 1 mana myself.
Status
Level/floor 1
Species: Titanic core
class: none
Mana: 5/55 Regen: 2 mana/h
It seems that all the life in the cave gave me almost a whopping 50x increase in mana regeneration. Then I notice that the cave is beginning to expand. The cave was only 31m3 before but now it is expanding very rapidly to around 2800m3. The pool in the middle stays where it is but does becomes deeper. The moss becomes patchy as the ground stretches. The cave root-grove mostly stick to the outside of the cave as they dug into the walls, but some do rip in half as one part sticks to the ceiling and the other on the floor.
The thing that worries me the most is that the lightonium also begins to expand bringing the amount of deadly radiation up. Luckily the distance also increases from the floor. As the lightonium expands it increases the amount of light as well. I have heard that in some very cold places dwarven holds use massive chunks of refined lightonium as heating and light, as without those nothing realy grows and lives there. And everyone who visits there without a suit would melt, that’s what some kobold traders say.
After the cave has grown I see it has brought my maximum mana up from 56 to 61. It would seem that I need a lot of space to increase my mana. The size of the cave went from around 7 by 9 by 5 meter to 630 by 810 by 450 meters thanks to my [Titanic] trait.
Now that I have some mana regeneration let’s see what I need to do to become a actual dungeon. My [dungeon core] trait says that I need to open up to the “surface”. To do that I need to spend 50 mana on a pre-dug staircase or entrance. After which a gateway will appear connection the dungeon to the outside world. Which is sadly on the surface and a random spot on the surface as well. It does seem that the gateway favors the biome in your first floor as a spot to put the gateway. For example, if your dungeon has a lot of trees it will open a gateway in a forested region.
The trait also says that when you open a entrance I will get a species trait and a class. It would seems that I would get a species trait and regular trait every floor I create after the first. That is very different than normal sapient creatures where you only get a trait every 5 class levels and maybe get extra species traits in advanced evolutions, but most evolutions lets you upgrade you existing traits. I have only heard stories of creatures with 4 or more species traits.
After a 2 days I finally have enough mana to open an entrance. So I started making a stairway on the opposite side from my core. But I forgot that every dig I make gets expanded by 90x, so the lowest part of the stairs is 18 meters tall and 90 meters wide. I tine it down for the next few steps to only 4 meters tall, 10 meter wide and 100 meters to the roof per step. For I would find it funny to see other sapient creatures climbing down a giant staircase. Now the other sapient creatures can feel how it is to be small.
After waiting a little bit because I little overdid the entrance creation I have a giant entrance 20 steps tall, for a total of 94 meters of decent. I gathered my mana on the end of the staircase and after all 50 mana is used a spatial distortion starts to appear at the end of it. Space itself begins to wobble and after a minute or so a giant tear appears that fills the entirety of the end of the entrance. After it stabilized I could see trough it.
It would seem that my entrance is on the side of a mountain. I could see quite far down the mountain, but sadly it would seem that I can’t expand my aura past the gateway. Down the mountain there is a valley with a river. The valley spans to the left because on the right there were mountains. I followed the river and I see a town quite far away in the river flatlands.
Congratulations on opening your entrance your reward for this is a class and a species trait!
Oooh, let’s see what these shall be I am always excited to see what my traits are when I get them from my class.
Class selection, you can choose one of the following classes.
Biome-engineer core
Improves the ability to shape your dungeon into more unique and vibrant biomes.
+100% biome creation, +50% mutation chance and gives [lesser life affinity]
Spatial core
Improves the ability to shape space to create even more space.
+100% space warp, +100% size and gives [lesser space affinity]
Bio-engineer core
Improves the ability to modify and create species traits and appearance
+150+ mutation chance, +75% bioengineering and gives [lesser chaos affinity]
what class shall he pick?